For this exercise, my task is to create an Innovative Media app using iBuild app. This app serves as an educational app for some topics in Innovative Media. The following photos are the screenshots of my Innovative Media app.
The text below my app's logo seem fine when I'm creating the app but somehow, when I download my app, the last line of the sentence got cut off because all the buttons were pushed upwards by the 'Created using iBuildApp.com' advertisement. Oh well. My label was "Click on the below buttons to know more about each Innovative Media topic!"
Note: The links in all the pages are real links to Youtube videos and can be clicked and watched if the real app is downloaded (I tested it, it really works!).
For this week's exercise, I composed a song titled "The First One" via Garageband. I named it "The First One" because it's the first song that I composed for this subject aka Innovative Media. The song itself was composed of three different tracks, namely piano (I composed it myself), synth (software instrument) and a drum beat (software instrument). By adjusting the volume and arranging them accordingly, I had create and compose an electronic dance song!
1. Reflect on some part of your childhood and the way you used media as part of daily life when you were growing up. What were some of your favorite books, movies, TV shows, music, videogames, or online experiences between the ages of 4 - 7, 8 - 10 or between 11 - 15? Did your peers, parents or family members think and feel about media and technology and how did their views influence you?
I believe I am surrounded by different mediums technology ever since I was born (educational toys, cartoons, electronic toys and etc.). I can't remember what are my favourite books, movies, tv shows, music, video games or online experiences when I was between 4 -10 years old as it was eons ago! Despite that, I do remember back when I was a young teen (I'm now an 'older teen'), my 'favourite tv shows' would be cartoons (that aired every weekend mornings) such as Totally Spies, Ultraman, Avatar: The Last Airbender, Teen Titans, Young Justice, Justice League and etc. My favourite 'online experience' would be playing Playstation 2 games and computer games. I do not have a favourite music genre, book and movies back then. Now, I don't really have any 'favourites'. My peers, family and I definitely think and feel about media and technology because all of us including the society have become dependent on them. These elements have become significant in our lives. Media provide us with a wealth of information (gossip, hard news, soft news and etc.) whereas technology is a great amount of help in improving our lives (transportation, digitalisation, internet, electronics, gadgets). My family and peers' views on technology and media are the same as my views so there were not much 'influence' going on between us.
2. Reflecting back on your childhood use of media and technology, what lessons did you learn from the media messages that were part of your growing up years?
One of the lessons that I learned from media messages that were part of my growing up years was that anything that happens in fictional tv shows or movies is fictional/fake. From that, I learned from an early age to differentiate between real life and fiction/virtual. For example, I like playing the Grand Theft Auto games but I do not practiced car-hijacking in real life (unless I want to land my butt in jail). Besides that, I also learned not too practice/follow/copy the 'on-screen happenings'. Other than that, media messages do not affect me much because I'm a sensible/rational/practical girl from young. I know what is right and what is wrong and media messages do not influence my personal beliefs nor my perceptions.
For this week's Innovative Media tutorial lesson, our task was to form groups and a create stop-motion video. My group consists of me (Yue Lynn), Kiki Chen, Ali Imran, Samantha Sin and Sulaiman Shafiq. After going through what Kiki had took (a Superman paper doll and a background) for us to create the stop-motion video, I planned a storyline for Superman which consists of him getting flicked by one of our fingers.
Together, as a group, we expanded on the initial idea and the storyline ended up involved Superman getting beaten by a hand (Ali's hand). We took more than 100 photos of the 'story' using Sulaiman's DSLR camera. Kiki and Samantha helped set up Superman's 'scenes' whereas Ali's hand acts as the 'villain'. Sulaiman took the photos while I monitored everything and absorbed whatever new information that I could learned! It was a fun and educational experience indeed.
After the shooting, Sulaiman upload the photos to the iMac and convert them into a stop-motion video (for the video's audio, we incorporate one of Inception's soundtrack into the video) using the iMovie software. We exported it and upload it on Youtube and Padlet. Below is our 'aptly titled- video:
Question 3: Who is being left behind in the digital era and what can we do about it?
People who are left behind in the digital era are mostly made up of old people, those who live in places such as forests and mountainside (no internet access or accessible electronic/digital equipments/gadgets), poor people (notably, Africa) and people who are ignorant/oblivious to the digital world. This could also be associated with the term 'Digital Divide'.
We can help reduce the number of people who are 'left behind' by promoting awareness of the importance of internet and digital media usage. This method might seem common or cliche but I believe educating people about 'something' via awareness is one of the most effective ways to make said people realise the significance about said 'something'. When we 'teach' people (especially senior citizens-that-still-possess-a-sharp-mind and oblivious/ignorant people) about the benefits and importance of digital media or the internet, they could be coerced out of their comfort zone to explore the many intricacies of the digital world.
When it comes to poor people living in poor countries or people who live in places where there is no access to digital media, helping them would not be an easy task. Nonetheless, it is not impossible. Big organisations that are IT-related could help provide these people with digital access/media besides providing them with IT lessons. This will be a very 'slow and long process' but it could help these people catch-up with today's digital era.
In conclusion, people who are left behind by the digital era could be helped and it is a situation that could be improved by using the right or feasible methods.
Source of picture:
Fernández, C., 2013. THE NEW DIGITAL ERA IS HERE TO STAY. [image online] Available through: BLOG DE CARLOS J. OCHOA FERNANDEZ website <http://carlosjochoa.com/2013/01/15/the-new-digital-era-is-here-to-stay/> [Accessed 11 September 2014].